Art by Kostmeyer

Written by Kostmeyer, June 2004.
Updated, December 2006.


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Code Name: Vermin
Real Name: Unknown
Nicknames: None
Occupations: Professional criminal. Vermin is currently a mercenary, taking whatever work he can find as a Bounty Hunter, Assassin or Henchman.
Legal Status: Unrevealed
Identity: Vermin does not have a secret identity. His existence is known to the authorities.
Aliases: None
Place of birth: Unknown. Presumably New York.
Age: Unrevealed. Presumably in his twenties.
Marital Status: Single
Sexual Orientation: Unrevealed
Known Relatives: None
Group Affiliation: Works as a mercenary with Cain and Dwarf. Previously a member of Rage’s gang, along with Ace, Sight, and his current team mates.
Base of Operations: Mobile
First Appearance: Wildcards v2.0 #2 “Gathering” (in shadow). Wildcards v2.0 #3 “Meet the Villains” (First full appearance).
Origin: Vermin is a mutant and was born with his powers allthough they didn't manifest until he reached puberty.
Height: 6 foot tall
Weight: 150lbs (10 stones and 10 pounds)
Eyes: Black
Hair: Grey
Distinguishing Marks: Vermin’s body has mutated so that it resembles a rat. He has large teeth, pointed ears and clawed hands and feet. His body is covered in grey fur.
Strength Level: Vermin possesses superhuman strength. He can lift/press approximately 1 ton. Vermin’s leg muscles are considerably stronger.
Known Superhuman Powers: Vermin possesses a range of superhuman abilities. In addition to his natural claws and fangs, and his superhuman strength, Vermin can move at incredible speed. His reaction time and reflexes are considerably faster than a human being. Vermin also possesses the ability to harm a person by touching them. By making physical contact Vermin can impair a person’s health. He can cause a variety of effects: He can cause blindness, deafness and paralysis, and there may be other harmful effects which have not yet been revealed. The severity and duration of these impairments depends on the length of time Vermin maintains contact. Vermin refers to this power as infecting, but it is not apparent whether Vermin is actually transmitting a disease. It seems more likely that the harm he causes is a psychic attack, some form of disruptive bio-manipulation.
Abilities/Special Skills: Vermin possesses only rudimentary intelligence. He can barely speak, and is incapable of reading and writing. He can climb expertly using his claws to scale surfaces which would be all but impossible to a human climber, and is a dangerous, though untrained, hand to hand combatant.
Weapons Used: None, other than his natural claws and fangs.
Personality: Vermin is a predator. He is driven by animal instincts, and enjoys hunting and killing. Like his team-mates Vermin is a bully, preferring to prey on those weaker than himself.
Personal Interests: Vermin possesses only rudimentary intelligence. He enjoys hunting and killing. He seems to enjoy the company of his fellow mercenaries.
History: The circumstances of Vermin’s birth have not been revealed, but it has been theorised that his parents, unable to deal with such a visibly mutated child, abandoned him at an early age. At some point he found his way into the Morlock tunnels beneath New York City, where he grew to adulthood. As he grew more confident in his abilities Vermin began to go to the surface at night to hunt, and his frequent attacks led to the police giving him the name Vermin. Hunted as a serial killer, Vermin was sought out by Rage who was forming a gang. Vermin remained with the team until it was disbanded, and resumed his old sewer dwelling lifestyle until Rage reformed the team, to gain revenge against the reformed Ace and Sight. Following their defeat by the Wildcards, Vermin remained with Cain and Dwarf and the three are earning a living as mercenaries.